This was one of the applications that I developed with my current client. I used the Lightweight Renderpipeline (LWRP/URP) in order to work with the visual effect graph and post processing and use these effects on a mobile device. It includes day/time, multiple weather presets such as storm, snow, fog or rain. It is all controllable and was meant to showcase different 3D spherical visulization styles.
It also includes a feature which morphes between different 3D objects using the Visual Effect Graph and Signed Distance Fields (SDF).